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Backed by Science

The Research

Everything we built is backed by science. Here is the science.

Every lesson, every story, every Uncle Boopi moment — built on decades of peer-reviewed research. We read the studies so you don't have to.

The Most Important Window

The years between 2 and 7 are the most neurologically active, character-defining, irreversible period of a human life.

Not 8 to 18. Not the teenage years. 2 to 7.

🧠

80%

BY AGE 3

Brain Growth

Most brain growth happens before kindergarten — early stimulation shapes lifelong architecture.

1M

/ SECOND

Neural Connections

More than a million new neural connections form every second in early childhood.

❤️

Set

BY AGE 7

Character Traits

Core temperament and habits formed in the early years become the foundation for life.

🧬

DNA

SHAPED BY EXPERIENCE

Epigenetics

Gene expression is influenced by environment — relationships and experiences matter.

What this means for Todemy

Every Todemy feature is calibrated for the 2-to-7 window — not generic kid content, but content matched to the exact stage your child is in right now.

Character

The Character Science

Character is not inherited. It is built.

🌱Character Is Built, Not Born

Kindness, empathy and resilience aren't fixed at birth — they're built through experience, modelling and repetition.

📖Children Learn Character Through Story

Children develop morals and empathy through narrative — every culture in history has used stories to transmit values.

💬Naming Emotions Builds Regulation

Children taught to label feelings develop stronger regulation — naming an emotion calms the brain by activating the prefrontal cortex.

🤝Empathy Is Teachable — And Starts Early

Empathy is a skill, not a trait. The most plastic window for building it is between ages 2 and 5.

💬The Japanese Model Proves It Works

Japan prioritises character over early academics — and produces some of the most regulated, capable children in the world.

What this means for Todemy

Stories teach character. Uncle Boopi models it. Games build resilience. Todemy is engineered around how character is actually built.

What Research Actually Says

The Screen Time Science

Not all screen time is equal.

What Harms

Passive Viewing Puts the Brain on Idle

Neuroimaging shows passive video activates far less neural activity than interactive content — the brain goes into standby.

JAMA Pediatrics

Fast-Paced Content Damages Attention

Rapid cuts and constant stimulation measurably reduce a toddler's ability to sustain attention.

Pediatrics Journal, University of Virginia

What Works

Not All Screen Time Is Equal

Research doesn't condemn all screens — only the passive, fast-paced kind. Interactive content can support development.

American Academy of Pediatrics

Interactive Content Eliminates the Video Deficit

When a screen responds to a child the way a human does, learning outcomes match live interaction.

Journal of Children and Media

What Research Actually Says

The Emotional Intelligence Science

Hover the bubbles — every feeling has a name.

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PREDICTOR

EQ Predicts Life Outcomes Better Than IQ

Emotional intelligence is a stronger predictor of success, relationships and mental health than academic intelligence.

Daniel Goleman

7️⃣
BEFORE AGE 7

EQ Is Formed Almost Entirely Before Age 7

The neural pathways for regulation and empathy are laid down in the first seven years — and become the lifelong foundation.

Harvard Center on the Developing Child

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LIFELONG IMPACT

Unregulated by 7 → Lifelong Challenges

Children without basic emotional regulation by age 7 face higher rates of mental health, relational and academic struggles.

Journal of Child Psychology and Psychiatry

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CALMS THE BRAIN

Naming Emotions Calms the Brain

Saying “I feel angry” measurably reduces amygdala activity. Naming feelings is neurologically protective.

UCLA, Affect Labelling Research

What this means for Todemy

EQ isn't a subject in Todemy — it's the foundation under every subject. A child who can feel well will learn well, relate well, and live well.

The Todemy Method

How We Built Everything Around The Science
01

Character Before Curriculum

The science

Character formation must precede academics for children to become whole, capable humans.

The application

Character isn't an add-on in Todemy — it's the foundation every lesson is built on.

02

Responsive Interaction

The science

The video deficit shows kids don't learn from non-responsive screens. Interactive content closes the gap entirely.

The application

Uncle Boopi reacts to your child in real time — and grows alongside them.

03

Modelling Over Instruction

The science

Bandura's Social Learning Theory: ages 2–7 learn by watching, not by being told.

The application

Uncle Boopi doesn't tell kids to be kind — he is kind, in every moment.

04

Emotional Vocabulary

The science

Naming emotions reduces amygdala activity. Building feeling-words is one of the most protective things a child can learn.

The application

Every Todemy session introduces, practises and reinforces emotional vocabulary.

05

Age-Appropriate Pacing

The science

Fast-paced content reduces attention and processing. The toddler brain needs slow, deliberate repetition.

The application

Todemy's pacing is calibrated for how a toddler brain actually retains information.

06

Supported Challenge

The science

Resilience is built in the space between easy and impossible — with a supportive presence alongside.

The application

Games challenge without overwhelming. Uncle Boopi is always there, so trying again becomes safe.

The Experts Who Guide Us

Todemy was built in consultation with:

Child Psychologists

Ensured every piece of content meets the highest standards of psychological safety.

Early Childhood Educators

Shaped the curriculum around how children at this age actually learn.

Developmental Neuroscientists

Reviewed pacing and interaction design against current neuroscience.

EQ Specialists

Built the emotional vocabulary curriculum and validated every story arc.

Paediatric Advisors

Ensured the platform supports — never disrupts — healthy development.

"In over twenty years of working with children and families, I have never recommended a screen-based product. Todemy is the first — because it's the first one I've seen that takes the research seriously.

- Child development specialist, Todemy advisory board

The Research In One Place

The science behind why this window matters — and why Todemy was built to fill it.

About the Window

80%

Brain development by age 3

90%

Brain development by age 5

1M+

Neural connections per second

Age 7

When character is set

About Bad Screen Time

↓ Neural

Activity during passive viewing

↓ Attention

Span after fast-paced content

Auto-play

A top developmental harm

Standby

Passive = brain on standby

About Emotional Intelligence

#1

EQ as life outcome predictor

Age 7

When EQ pathways are set

↓ Amygdala

Activity when naming feelings

Ages 2–7

Peak window for empathy

About What Works

= Live

Interactive content learning

0

Video deficit with responsive content

7

Principles in the Todemy Method

100%

Built on peer-reviewed research

The science is clear.
The window is real.

And for the first time, there is something worthy of being inside it.

Every study cited here shaped a decision inside Todemy. Every feature your child uses was built around what the research says actually works.

Start Your Child's Character Building