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Backed by Science

The Research

Everything we built is backed by science. Here is the science.

Every lesson, every story, every Uncle Boopi moment built on decades of peer-reviewed research. We read the studies so you don't have to.

The Most Important Window

The years between 2 and 7 are the most neurologically active, character-defining, irreversible period of a human life.

Not 8 to 18. Not the teenage years. 2 to 7.

🧠

80%

BY AGE 3

Brain Growth

Most brain growth happens before kindergarten early stimulation shapes lifelong architecture.

1M

/ SECOND

Neural Connections

More than a million new neural connections form every second in early childhood.

❤️

Set

BY AGE 7

Character Traits

Core temperament and habits formed in the early years become the foundation for life.

🧬

DNA

SHAPED BY EXPERIENCE

Epigenetics

Gene expression is influenced by environment relationships and experiences matter.

What this means for Todemy

Every Todemy feature is calibrated for the 2-to-7 window not generic kid content, but content matched to the exact stage your child is in right now.

Character

The Character Science

Character is not inherited. It is built.

🌱Character Is Built, Not Born

Kindness, empathy and resilience aren't fixed at birth they're built through experience, modelling and repetition.

📖Children Learn Character Through Story

Children develop morals and empathy through narrative every culture in history has used stories to transmit values.

💬Naming Emotions Builds Regulation

Children taught to label feelings develop stronger regulation naming an emotion calms the brain by activating the prefrontal cortex.

🤝Empathy Is Teachable And Starts Early

Empathy is a skill, not a trait. The most plastic window for building it is between ages 2 and 5.

💬The Japanese Model Proves It Works

Japan prioritises character over early academics and produces some of the most regulated, capable children in the world.

What this means for Todemy

Stories teach character. Uncle Boopi models it. Games build resilience. Todemy is engineered around how character is actually built.

What Research Actually Says

The Screen Time Science

Not all screen time is equal.

What Harms

Passive Viewing Puts the Brain on Idle

Neuroimaging shows passive video activates far less neural activity than interactive content the brain goes into standby.

JAMA Pediatrics

Fast-Paced Content Damages Attention

Rapid cuts and constant stimulation measurably reduce a toddler's ability to sustain attention.

Pediatrics Journal, University of Virginia

What Works

Not All Screen Time Is Equal

Research doesn't condemn all screens only the passive, fast-paced kind. Interactive content can support development.

American Academy of Pediatrics

Interactive Content Eliminates the Video Deficit

When a screen responds to a child the way a human does, learning outcomes match live interaction.

Journal of Children and Media

What Research Actually Says

The Emotional Intelligence Science

Hover the bubbles — every feeling has a name.

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PREDICTOR

EQ Predicts Life Outcomes Better Than IQ

Emotional intelligence is a stronger predictor of success, relationships and mental health than academic intelligence.

Daniel Goleman

7️⃣
BEFORE AGE 7

EQ Is Formed Almost Entirely Before Age 7

The neural pathways for regulation and empathy are laid down in the first seven years and become the lifelong foundation.

Harvard Center on the Developing Child

⚠️
LIFELONG IMPACT

Unregulated by 7 → Lifelong Challenges

Children without basic emotional regulation by age 7 face higher rates of mental health, relational and academic struggles.

Journal of Child Psychology and Psychiatry

🧘
CALMS THE BRAIN

Naming Emotions Calms the Brain

Saying “I feel angry” measurably reduces amygdala activity. Naming feelings is neurologically protective.

UCLA, Affect Labelling Research

What this means for Todemy

EQ isn't a subject in Todemy it's the foundation under every subject. A child who can feel well will learn well, relate well, and live well.

The Todemy Method

How We Built Everything Around The Science
01

Character Before Curriculum

The science

Character formation must precede academics for children to become whole, capable humans.

The application

Character isn't an add-on in Todemy it's the foundation every lesson is built on.

02

Responsive Interaction

The science

The video deficit shows kids don't learn from non-responsive screens. Interactive content closes the gap entirely.

The application

Uncle Boopi reacts to your child in real time and grows alongside them.

03

Modelling Over Instruction

The science

Bandura's Social Learning Theory: ages 2–7 learn by watching, not by being told.

The application

Uncle Boopi doesn't tell kids to be kind he is kind, in every moment.

04

Emotional Vocabulary

The science

Naming emotions reduces amygdala activity. Building feeling-words is one of the most protective things a child can learn.

The application

Every Todemy session introduces, practises and reinforces emotional vocabulary.

05

Age-Appropriate Pacing

The science

Fast-paced content reduces attention and processing. The toddler brain needs slow, deliberate repetition.

The application

Todemy's pacing is calibrated for how a toddler brain actually retains information.

06

Supported Challenge

The science

Resilience is built in the space between easy and impossible with a supportive presence alongside.

The application

Games challenge without overwhelming. Uncle Boopi is always there, so trying again becomes safe.

The Experts Who Guide Us

Todemy was built in consultation with:

Gurekhta Sethi

Gurekhta Sethi

Curriculum Advisor

Gurekhta helps Todemy stay focused on the bigger picture: raising children who are not just smart, but emotionally strong, socially aware, and grounded in the right values.Her guidance brings balance to the platform. She looks at how a child thinks, reacts, shares, listens, decides, and behaves in daily life. That is where real development happens. Her role ensures Todemy is not just creating content, but shaping meaningful experiences that support confidence, kindness, patience, courage, and better decision-making.

Neha Susan Thomas

Neha Susan Thomas

Curriculum Designer & Expert

Neha brings depth to Todemy’s character-building journey. She understands that values cannot be taught through lectures. They need to be experienced, practiced, and repeated in ways children naturally connect with.Her work focuses on building activities and frameworks around kindness, empathy, confidence, gratitude, discipline, responsibility, and self-expression. She makes sure Todemy does not sound preachy or heavy. Instead, it feels playful, relatable, and real. Because when children enjoy the process, the lesson stays with them.

Sara Garg

Sara Garg

Legal & Compliance Counsel

Sara brings the layer every child’s platform must take seriously: trust. When you are building something for young minds, fun is important, but safety is non-negotiable. She supports Todemy through child-focused legal research, privacy compliance, and digital safety frameworks. Her role ensures the platform is built responsibly from the ground up, so parents feel confident, and children get a safe space to explore values, habits, emotions, and personal growth. Todemy may be playful on the outside, but Sara helps make sure it is protected, ethical, and strong at the core.

Shelly

Shelly

Product Owner

Shelly is the person who makes sure Todemy does not remain just a good idea on paper. She turns vision into product, and product into an experience that parents can actually trust and children can actually enjoy. At Todemy, the goal is not to keep children busy. The goal is to make every interaction meaningful. Shelly works on building a platform where character development feels simple, engaging, and part of everyday life. From habits to values to emotional awareness, she ensures the product stays focused on one big question: Is this helping the child become a better human being?

"In over twenty years of working with children and families, I have never recommended a screen-based product. Todemy is the first because it's the first one I've seen that takes the research seriously.

Child development specialist, Todemy advisory board

The Research In One Place

The science behind why this window matters and why Todemy was built to fill it.

About the Window

80%

Brain development by age 3

90%

Brain development by age 5

1M+

Neural connections per second

Age 7

When character is set

About Bad Screen Time

↓ Neural

Activity during passive viewing

↓ Attention

Span after fast-paced content

Auto-play

A top developmental harm

Standby

Passive = brain on standby

About Emotional Intelligence

#1

EQ as life outcome predictor

Age 7

When EQ pathways are set

↓ Amygdala

Activity when naming feelings

Ages 2–7

Peak window for empathy

About What Works

= Live

Interactive content learning

0

Video deficit with responsive content

7

Principles in the Todemy Method

100%

Built on peer-reviewed research

The science is clear.
The window is real.

And for the first time, there is something worthy of being inside it.

Every study cited here shaped a decision inside Todemy. Every feature your child uses was built around what the research says actually works.

Start Your Child's Character Building